Funbox Hi! I'm using 2D toolkit for the animations that I make in Spine. When I want to reduce the opacity of and sprite it becomes darker that in the original animation(tk2d/BlendVertexColor). I think that maybe is fault of the shader and I must to use another. Do you have any suggestion? This is the original animation: https://drive.google.com/file/d/0B84ZVCD9WGl7a2JmS2hFWTdTemc/edit?usp=sharing And this is how it look in Unity: https://drive.google.com/file/d/0B84ZVCD9WGl7QTFTeXViSHUyWFU/edit?usp=sharing thank you Modify message
Funbox Pharan a écritUse the Spine/Skeleton shader. It doesn't work well, it appears with a big withe edge that mustn't be there.
Mitch I've found t hat certain PNG's generate this problem when exporting an atlas from Spine. Try setting Pre-multiply Alpha in the export settings of Spine when you make your atlas.
Funbox Sorry. This is the original image: https://drive.google.com/file/d/0B84ZVC ... sp=sharing And look like this: https://drive.google.com/file/d/0B84ZVC ... sp=sharing Mitch a écritI've found t hat certain PNG's generate this problem when exporting an atlas from Spine. Try setting Pre-multiply Alpha in the export settings of Spine when you make your atlas. Yes, thank you. With Spine/Skeleton and pre-multiply it's working.
Mitch This helps quite a bit when I see this issue show up. edit Ah cool, you got it 🙂 Posting attachment for posterity's sake then heh
Funbox jajaja Yes, it can be useful. Anyway I'm using 2d Toolkit runtimes and I have to create the atlas with the collection editor of this tool. It have the same options but you have to attach a second shader if you don't wanna use the one by default.