does any body can do alpha programmatically in latest spine-unity-c# runtimes?
when i was using oldest spine-unity-c# runtimes,
this code works perfectly..
gameObject.renderer.material.color = new Color(0.54f, 0.85f, 0.93f, 0.5f);
( i placed that in void Update(){...} )
but when i update my runtimes into newest one,
those code doesn't work anymore 😐
so, i tried to debug.log() it before and after line-code..
i'm shocking.. because the result is:
- debug.log before line-code has .color output of default material
- debug.log after line-code has .color output of code value
*i'm so sorry for my bad english