• EditorBugs
  • Rotating multiple vertices in animate mode

I'm using Spine version 4.3.37.

Open the Spineboy project.

Select any mesh, then choose any loop edge.

Hold Shift and click on a vertex to quickly select the entire edge loop.

Now, using the Rotation tool in Setup mode, rotate the selected vertices — this behaves as expected.

However, if you switch to Animate mode while keeping the selection and rotate the same vertices again, you’ll notice that one of the points behaves incorrectly.

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    warmanw We apologize for the inconvenience! This is a known bug and there is an issue ticket here for a fix:
    EsotericSoftware/spine-editor908
    We will fix it as soon as possible. Thank you for reporting it!