- Modifié
I don't know if this is a bug or some mistake on my part and I don't even know how to describe it well.
I have multiple, quite complex projects, that include a few characters with a lot of skins, meshes, bones etc. After some time I need to go back to those project, to update them with a new skin and export it to my game. Since I'm working with GameMaker, I work with version 4.0.64 and only this version, so I'm not changing it at any point.
Sometimes when I go back to the project I can see that something weird has happened with one or a couple of meshes on a few different skins, as if a bone has disappeared (it is removed from the binding thus making the mesh go crazy), or the weights just get reassigned to a different bone.
At the beginning I thought that maybe I clicked something by mistake, but this is repeating over and over again on different occasions and yes - I am sure that everything worked well before, as those projects were already exported and used in my game.
Did something like that happen to anybody else?
Maybe this will help somebody else also working with GMS and similar cases.