• RuntimesUnity
  • json文件导入unity中的帧率问题

4.1版本下json文件导入UNITY中播放帧率默认每秒60帧,更新到4.2版本后导入UNITY中播放速率默认只有30帧,spine设置都是默认没有动过,谁能帮忙解答下是为什么?

Related Discussions
...

在Spine中,默认的时间轴帧率通常是30帧每秒,这意味着在Spine中创建的动画在Unity中播放时也会遵循这个帧率。你提到在更新到4.2版本后,播放速率变为30帧每秒,这可能是因为Spine的默认设置或Unity的项目设置影响了动画的播放速率。可以检查Spine的导出设置和Unity的项目设置,确保它们之间的一致性。此外,Spine的动画可以在任何帧率下播放,建议在Spine中使用播放视图(Playback view)来调整和查看动画的播放速度。

@shiningsoul It might be a problem with machine translation yielding an ambiguous result, but could you please show or describe in more detail which playback framerate you're talking about after importing in Unity? In general any exported animation timepoints are based on seconds, not frames. Apart from Physics Constraints, there should be no relevant fps for runtime playback.