GODOT4.3里面,在没有清空spine_sprite节点的SkeletonData的值就删除掉所引用的资源的话,GODOT会闪退
BUG
MRI I'm sorry to hear you're having trouble. Unfortunately, I couldn't reproduce the problem. Could you tell us the exact steps to reproduce it? Just to be sure, here is a video recording of the results I got when I tried it:
As shown in the video above, as far as I have tested, deleting the SpineSkeletonDataRecouse
referenced by the SpineSprite
node did not cause the editor to crash.