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  • Question about Transformation constraints

Hi, I have a question regarding transformation constraints - I was able to add all smaller elements to the controller, but when I want to add head bone it's grayed out - what's the best way to fix this so the head bone also follows the controller ?
thanks
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To resolve the issue of the head bone being grayed out when trying to add it to a transform constraint, ensure that the head bone is not already constrained by another constraint that might be conflicting. Check the order of constraints, as the order can affect how they are applied. You can try resetting the constraints order to see if it resolves the issue. Additionally, verify that the head bone is not a child of another bone that is already constrained, as this could prevent it from being added to the transform constraint.

hmmm tried to move things around, no go, the tree looks like this:{tree}

    ankoarti Did you select the Head bone first? The headfrontcontrol bone can constrain the Head bone, but not the other way around. In versions up to Spine 4.2, the transform constraints of the parent bone cannot target the child bones. This specification changed in version 4.3 beta, allowing child bones to be specified as targets (called "sources" in version 4.3).

    If this does not seem to be the case, could you please send us a Spine project via email that reproduces the issue so that we can accurately identify what else might be causing the problem?: contact@esotericsoftware.com
    Please include the URL of this forum thread in the email so we know the context. Then we can take a look at what's wrong.

      Misaki hey, installed the 4.3 beta and seems to work ok there 🙂 thank you!