• EditorBugs
  • Audio Bug (not really important)

Hi!,
There's a bug that plays audios from other Spine projects.
Steps:
-Import any audio to the Spine project and create a New Event from that audio.
-Then create an animation with a keyframe calling that audio event.
-Swap to other Spine project and do the same with a different audio.

Now, in your 2nd Spine project, when you play the animation with the audio event, you will hear the audio from the previous Spine project.

Solution: Reset Spine 🙂

Spine version: 4.2.40

It's not a big drama (not even a small drama). I just wanted you to know it exists. I noticed cause I'm applying new sounds to a lot of Spine projects and every time I move to another project it happens.

Thanks!

Related Discussions
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This is actually a bad problem, as it means the audio is not being unloaded correctly.

However, I'm not able to reproduce it in 4.2 or 4.3. I took these steps:

  1. New project
  2. Set audio path
  3. Click audio file, new event
  4. In animate mode key event on frame 0
  5. Key root bone on frame 60
  6. Play animation, hear audio

I then repeated the exact steps, with the same audio path, but I choose a different audio file on step 3. In the second project, on step 6 I hear the correct audio file.

If you have steps that can reproduce the issue, please let us know!