我想问一下有什么比较好的解决方法实现Spine的正片叠底图层的交叠、又不想有颜色交叉加深的感觉。
如果用裁切的话、裁切的硬边缘不好处理。
某个项目无法换成100%不透明度的正常图层模式。因为阴影下面映照着纹理着地面的纹理。而正片叠底的部件是人物交替脚的阴影。
我正在为这一实现而头疼。在Live2D中可以很轻松的设置排除或者蒙版
我想问一下有什么比较好的解决方法实现Spine的正片叠底图层的交叠、又不想有颜色交叉加深的感觉。
如果用裁切的话、裁切的硬边缘不好处理。
某个项目无法换成100%不透明度的正常图层模式。因为阴影下面映照着纹理着地面的纹理。而正片叠底的部件是人物交替脚的阴影。
我正在为这一实现而头疼。在Live2D中可以很轻松的设置排除或者蒙版
Voice-of-Shadow Are you referring to this kind of appearance?:
Unfortunately, it is not possible to avoid the issue where overlapping areas of other attachments become opaque when each image attachment is made semi-transparent using only the Spine Editor. If the final product is a video, you will need to export the animation created in Spine and then apply the semi-transparent effect using video editing software. If such an effect is required at runtime, you will need to consider a workaround tailored to each runtime environment. Currently, in the spine-unity runtime, there is a relatively simple method to work around this issue using Unity's RenderTexture.
如果用裁切的话、裁切的硬边缘不好处理。
Similarly, if the finished product is a video, it must be processed using video editing software, or if the effect is needed at runtime, it must be processed using shaders at runtime.
某个项目无法换成100%不透明度的正常图层模式。因为阴影下面映照着纹理着地面的纹理。而正片叠底的部件是人物交替脚的阴影。
I am afraid I am not sure what the problem is in this section. It would be helpful if you could provide an example image to clarify.
Misaki
您所提供的回复理解是对的。
目前似乎无法再编辑器中实现。因为目前我的工作主要是前期的动画编辑。
不太了解使用运行时和程序相关的工作流。
我描述的这个项目是需要制作成html网的。
目前我打算与后面工作流的同事沟通。如果无法解决我可能只能导出后后期处理再导入成序列。只是不知道这样会损失多少性能。这算是下策(无奈之举的意思)吧
Voice-of-Shadow Thank you for explaining the situation. If the colleague who will be responsible for the follow-up work is the person in charge of HTML implementation, please encourage them to post their questions about the implementation method on the forum. Advice on run-time issues may vary greatly depending on the Spine runtime used, so it is difficult to provide advice without knowing the specific implementation plan. It is also preferable that the person responsible for implementation ask such questions.