Hi Spine lords!
Up until now I have been working with starling and using PNG sequence exporting and the texturePacker to do my animations, now that skining, meshes and all the sweet stuff is done in there, I'm moving to procedural animation. But it is happening that when scaling the whole skeleton (by json.scale, root.scale, etc...) I am getting a lot (and I mean A LOT) of aliasing on meshes.
This anyhow does not happen with non-mesh objects.
Is there anything to do to fix this problem?
Thanks a lot.
Luis.
Well... in fact Starling's runtime is not working properly... there are some meshes not rendering or deforming theirselves the same way they do on the editor.
Is there anything I can provide in order to solve this problem; my .spine, .json, .atlas files?
Thanks a lot.
Luis.