Spine-WebGl config.webglConfig - Version 4.1.54
or that
Thats why i ask to fix that bug in version 4.1 as well
Even without the Spine project .spine
file, the Spine Editor can import a skeleton .json
or .skel
file. Just click Import Data from the menu. After importing, click Export and choose your preferred format. Follow the instructions in the linked user guide if anything is unclear.
Davide
did a commit for the repo
We cannot support previous versions indefinitely. This will also encourage users to upgrade to newer versions of Spine.
In any case, I have cherry-picked the commit I mentioned earlier and pushed a new version.
One last note regarding your previous message:
i cannot do that
the assets are from a game i play
i cannot change the assets unfortunately
This implies that you do not own a Spine license.
Please read this paragraph regarding our license. Even if you have extracted the Spine assets from another application, you must own a Spine license to use the Spine runtimes (unless you are only evaluating the software or developing an SDK/library — in that case, your end users must hold a license).
A Spine license is a one-time purchase that grants you lifetime software updates and allows you to publicly showcase and publish your product.