Hi,
I created bone with mesh attachment, added skinning and when I try to duplicate this bone Spine is crashing
I attach spine project with that bone and mesh.
Here is my log:
Spine Launcher 1.8.14-full
Windows 8 x86 6.2
Java 1.7.0-u6-unofficial Oracle Corporation
OpenJDK Server VM
Launching: 1.9.01
Licensed to: ...
Spine 1.9.01 Professional, LWJGL
NVIDIA Corporation
GeForce GTX 770/PCIe/SSE2
4.4.0
Using customized hotkeys.
Started.
An unexpected error has occurred:
java.lang.ArrayIndexOutOfBoundsException: -1
at gz.a(SourceFile:133)
at lW.a(SourceFile:396)
at lW.a(SourceFile:354)
at mM.J(SourceFile:320)
at nc.a(SourceFile:2130)
at ft.a(SourceFile:28)
at dP.a(SourceFile:166)
at dP.a(SourceFile:131)
at com.badlogic.gdx.scenes.scene2d.ui.Button.c(SourceFile:112)
at er.b(SourceFile:86)
at fv.b(SourceFile:89)
at dV.a(SourceFile:57)
at dX.b(SourceFile:272)
at o.b(SourceFile:94)
at at.e(SourceFile:305)
at ah.run(SourceFile:224)
at java.awt.event.InvocationEvent.dispatch(InvocationEvent.java:251)
at java.awt.EventQueue.dispatchEventImpl(EventQueue.java:711)
at java.awt.EventQueue.access$000(EventQueue.java:104)
at java.awt.EventQueue$3.run(EventQueue.java:672)
at java.awt.EventQueue$3.run(EventQueue.java:670)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(ProtectionDomain.java:76)
at java.awt.EventQueue.dispatchEvent(EventQueue.java:681)
at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:244)
at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:163)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:151)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:147)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:139)
at java.awt.EventDispatchThread.run(EventDispatchThread.java:97)