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Hello, new to spine here. I have a pretty complicated pixel art character broken into several pieces and has several attachments made in 4 directions (base sprite with hairstyles, outfits, ext). Currently using spriter but i've been thinking about switching over to spine due to it being better supported. My game project uses unity as our engine and I was curious what the runtime comparison would be switching from spriter to spine? Would there be a big difference? This would be a massive undertaking redoing all the animations in spine but if the runtime is a big improvement it would be worth it.

Thank you for any info or help on this topic!

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Switching from Spriter to Spine for your Unity project can offer several advantages, especially in terms of runtime support and features. Spine provides a robust architecture for its runtimes, which are designed to be efficient and flexible, making them well-suited for game development. The Spine runtimes are known for their efficient, easy-to-understand code and are specifically tailored for 2D skeletal animation, which can be a significant improvement over Spriter, especially if you are looking for more advanced animation capabilities and better support. Additionally, Spine's integration with Unity through the spine-unity runtime allows for features like attachment replacement and skin management, which can be beneficial for complex character setups like yours. While transitioning your animations to Spine might be a considerable effort, the enhanced features and support could make it worthwhile for your project.

We're not familiar with Spriter's runtimes, so it's hard to say. Probably it's best to try out our spine-unity runtime, look at the examples and see how things are done. If you run into trouble or have questions, we're here to help!