Hi again, this is on very similar topic. My default mix duration is set to 0.1 on the asset:
private void Start()
{
skeletonAnimation.AnimationState.ClearTrack(0);
}
private void Update()
{
if (Input.GetKeyDown(KeyCode.K))
{
Debug.Break();
skeletonAnimation.AnimationState.SetEmptyAnimation(0, 0);
skeletonAnimation.AnimationState.AddAnimation(0, animationReference, false, 0f);
// The added animation starts at track time 0.14, how to force it to 0 or 0.04 or anything similar?
}
}