- Modifié
[Feature Request] Other atlas format but only libgdx
The libgdx format does not support compress texture format like pvr or ect1.
I need to reduce my texture size and try to use the compress format in cocos2d-x, but the original runtime seems does not support it.
BTW, the cocos2d-x runtime loading API is not thread safe so I can not loading my resource on other thread.
Hope it could be resolved/
Thanks~~
2 mois plus tard
You can control how images are loaded:
https://github.com/EsotericSoftware/spi ... dx.cpp#L36
I'm not sure how cocos2d-x handles loading assets on different threads, but the runtime doesn't handle threading. It is up to you.