Hello,
We're in the late stages of making our game and now we are facing two major issues with memory:
- there is a huge memory use spike during skeleton loading that causes crash on some devices
- there is a memory leak every time i create a skeleton which is easy to produce, something like this:
for(i = 0; i < 20; i++)
auto temp = spine::SkeletonAnimation::create("test.json", "test.atlas");
after changing scene (without retaining the instance or adding it as a child) there is still around 100MB memory used more than usual
note that our spine file has a lot of animations (the exported json file is around 2MB)
thanks!