Hi! I'm trying to blend different static poses for a skeleton within Unity, based on mouse position. I'm currently achieving this using Spine Mechanim with the standard unity animator controller, but I'm wondering how to achieve the same effect using Spine Skeleton and animations Track.
The setup is the following (Mechanim): I have an Idle animation that is played in loop in a base animator layer, then another layer that overrides some bones position, which contains a blend tree that blend 4 static animation based on XY parameters.
If I would use SpineSkeleton, I assume I would have to use Tracks, but how to blend 4 static animation at the same time? Do I have to use 4 different tracks?