Hi everyone, it's the first time for me asking for help in a forum, but I don't know how to solve my problem, also I'm not native english, so sorry if I make a mistake on my explanation.

I rigged my character using mesh for the arms, path and IK constraints, like in the photo.

My problem is that I want the feet to stay on the ground and not go through the floor when I move down the center of the body. I'm not sure if this is not posible with my specific rig, if there is other solution I'm happy to hear it.



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To keep the feet of your character from going through the floor when moving the center of the body down, you can use IK constraints effectively. By setting up IK constraints for the legs, you can ensure that the feet remain fixed on the ground. The key is to place the IK target bones at the desired position on the ground and ensure that the IK constraints are properly configured. You can refer to the Spineboy example for a detailed setup of leg IK constraints, which can be found here: Spineboy example: Legs. Additionally, make sure that the order of constraints is correct, as this can affect how the IK constraints are applied.

    Spinebot I'm using a path to make the leg like a snake with 10 bones, I rigged before other legs without using the path and I had no problem, so the problem could be because of this type of rigging, or I'm missing something doing it?

      Misaki I already solve it, I also was trying to know with the Stretchyman haha, the problem was in the PATH, on the field "Spaces" the third one, I had the property "Large" and I had to change it to "Percentage" and adjust it.

      Thak you!