Hello, I am animating a chef character tossing knives into the air and catching them. I have the knives attached to the hands of the character via Transform Constraints. When he lets go of the knives, the transform constraint's mix value is slowly turned off and then back on as he is about to catch them.
However, on my first pass I don't like the timing of where the mix value starts and stops. I can't seem to find the mix value keys on the graph or dopesheet views? I can only see them as red/green key symbols in the tree view when i scrub carefully. Is there an easier way to visualize them to play with their timing. I would like to slide them around like I can with the regular keyed bones in the program.
(I'm also unsure how I can delete those red/green keys in the tree view to start fresh?)
Thank you in advance!