Hi! I've noticed that after version 4.1, the exported atlas contains the scale property used in the Texture Packed Settings, but the runtimes (c/c++) don't read that info. It is very simple to extend the runtimes to retrieve it, but what is the purpose of this property? Do you have plans to use it in the next versions, or we shouldn't rely on it?
Scale property in atlas
The scale property in the exported atlas is intended to provide information about the scale at which the textures were packed. This can be useful for understanding how the textures relate to the original artwork and for making decisions about how to scale the skeletons at runtime. However, as of now, the Spine runtimes do not automatically utilize this scale information. While it is possible to extend the runtimes to read and use this property, there are no current plans to incorporate this functionality into the official runtimes. Therefore, you should not rely on this property being used by the runtimes in future versions unless you implement the functionality yourself.