I've been playing with the new FFD features and they're great. However, we have come upon a problem. While animating our main character, when we use the FFD features in Spine with the unity runtime, it gives our character fat legs. I have attached a screenshot of two setups.
Left: All 4 images using FFD
Right: Mesh unchecked and re-exported
We are using FFD on most images in our scene and this behavior does not seem to happen on every image (or at least is not noticeable). I have stripped the scene down to the most noticeable part (player legs). Please let me know what to do. I have a stripped down Unity project with ffd and non-ffd spine projects that I will upload in a reply.
Thanks so much!
-Moo
Sorry, but the Unity project was too big to upload so I've just uploaded a zip file to chuck into an empty unity project. (it includes the Spine runtime)