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  • [REQUEST] 8 Directional Character HELP - What to do?

Greetings everyone!

Can anyone help with advice for 8 directional modular characters?

My name is Suggoi and I work for a small indie studio that is creating an adventure monster catcher game for kids.
In this game we have been using spine to animate our monsters in battle with relative success, however recently we tried our hand at hiring a contractor to draw, rig and animate our main characters for us as a modular character (skinning and the eventual ability to customise your character) with 8 directional movement.

When the first character was delivered we realised that it was 5 different skeletons (one for each direction) and skinning was missing from the setup.
From what we have been able to gather from tutorials and other sources online, there are different ways to do this and we realised we lack the knowledge to really understand what the best way to go about this is.
If you have any experience with 8 directional movement, modular characters and working with Spine & Unity, your opinions, experience or even just two cents would be GREATLY appreciated!

Character Demo

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    Suggoi Welcome to the Spine forum!

    As you said, there are various ways to create an 8-directional character, but depending on the requirements, creating a separate skeleton for each direction is not a bad idea.
    For example, if the character is supposed to perform a spinning slash attack during combat, it would be better to have a single skeleton that includes all directions, but unless the direction changes during the animation, it may be easier to handle if the skeletons are separated by direction.

    There have been similar discussions in the past, so you may want to check out the following threads:
    https://esotericsoftware.com/forum/d/24092-best-practices-of-rigging-8-directional-character-in-spine-2d
    https://esotericsoftware.com/forum/d/15134-top-down-engine

    2 mois plus tard