Spinebot 多边形打包确实有一些要求和限制。根据你提供的截图和相关信息,以下是一些可能导致错误的原因和解决方案: 图片文件名:确保图片文件名不以“.9”结尾,因为这会被视为九宫格图像。 内存限制:在纹理打包器设置中,确保“Limit memory”选项未被勾选。如果勾选了这个选项,取消勾选并重试导出。 打包模式:尝试使用矩形打包模式(Rectangles)而不是多边形打包模式(Polygons)。多边形打包模式可能会导致一些图像无法正确打包。 预乘Alpha:确保在纹理打包器设置中未勾选“Premultiply alpha”选项。 图像尺寸:确保所有图像的宽度和高度都大于零,并且图像尺寸在合理范围内。 如果这些方法都无法解决问题,建议检查是否有特定图像导致问题,并尝试将问题图像分离出来单独测试。
Davide Thanks for your report. We are aware of the issue and we'll look into that as soon as possible. We already opened a github issue that you can find here. Please, in the future do not open multiple threads for the same topic.
wwy19951227 Davide 好的,非常抱歉,我现在已经解决了,是最新版本的问题,我现在回到4.2.33就没有这个问题了.然后我想问下,关于性能开销,我的角色立绘Spine动画,会因为我的网格顶点过多,导致性能开销巨大吗,这个数量级大概是多少
Davide wwy19951227 It's usually better to open a new thread for completely different questions, so that other users can benefit from the content of the discussion. Have you read the https://esotericsoftware.com/spine-metrics guide page? It talks about the topic you just asked about. Once you read it let us know if you have additional questions about it.
Misaki We have just released Spine 4.2.35 which fixes the polygon packing issue. Thanks for reporting this issue!