when i import data from json, i find rorate in animation will be modified when rorate not in (-180, 180),but cuve info doesn't be modified, so rorate cuve interpolation will be wrong in spine, and animation display unexcepted....spine version is 4.0.31, does any method to solve it ?
rorate data error when import json in spine 4.0.31
yejiang125 You tagged this post with "Runtimes", does the rotation problem really happen at runtime? Or is it in the Spine editor that it happens? Spine 4.0.31 is not the latest version of 4.0, and various bug fixes have been added up to the latest version, could you please try what happens with 4.0.64?
Misaki i want to export binary data, but i only have json, so i use spine export binary from json..but in runtime, i find some animation display unexpected, so i debug why...when i import json into spine, i find rorate data error....in 4.0.64 has same problem...
yejiang125 Thank you for the additional information. Was the JSON data originally exported from a version older than 4.0 and you tried to import it into 4.0?
Misaki json export from 4.0.31, bad thing is original spine can't find....but i use lastest 4.2.33, create a spine ,and export json, when i import json back to spine, i looks good...so i think may be some version has fix the bug
but i use lastest 4.2.33, create a spine ,and export json, when i import json back to spine, i looks good...so i think may be some version has fix the bug
Does that mean you tried it on a completely different skeleton? If the skeleton data you are trying to export in binary format can be successfully loaded in 4.2, then upgrading the version you are using in your project to 4.2 may be a good choice, but if not, I don't see a very effective solution to this problem. If you are importing into the same version that the skeleton was exported from and you have the problem and you don't have the original spine project, then I think the problem may be caused by the original spine project.