kimdonga 가중치를 조정할때 며러메쉬가 겹쳐있으면 일일히 조정하기가 너무 불편합니다. 혹시나 여러메쉬를 한번에 선택했을때 선택한 모든 메쉬를 브러쉬나 선택 한번에 가중치를 조절할수있으면 좋을것같습니다.
Misaki kimdonga Thank you for your input. It is true that you cannot adjust the weights for multiple meshes at the same time, however, if the meshes are overlapping, you can use Weld, a new feature added in 4.2. We apologize that we have yet to add an explanation of Weld to the user guide, but you can see a demonstration of this feature in the archive of Erika's Twitch stream: For your information, 4.2 also allows copying and pasting of weights. For this to work, the number of vertices selected when copying weights must match the number of vertices selected when pasting, but it is useful when you want to apply the same weights to multiple meshes bound to the same bone.
Misaki kimdonga Hmmm, it's hard to guess from that information alone as to why the weights around the eyes would be weird, so if you tried using Weld and it didn't work so well, could you please explain what you were hoping for and the results you got?
kimdonga 여러가중치가 겹쳐져 있을경우, 뼈가 공유하지 않는부분은 결국 자동으로 채워져서 결국 일일히 수동으로 조절해줘야 합니다. 모든뼈를 동일하게 바인딩한다면, 그것도 결국 필요없는뼈의 가중치는 삭제해줘야해서, 수동으로 조절해줘야 합니다.
Misaki kimdonga When using Weld, you can pre-select only the vertices to which you want to apply Weld before applying it, and you can lock weights that you do not want to change. These can be very useful for correcting only those vertices that are out of alignment: I agree that it would be very useful if you could adjust the weights of multiple meshes at once, but at least the example in the video you showed should be a perfect example where Weld should be very useful. If you have not been using it for that long, we hope you will continue to give it a try.
kimdonga 복잡한 얼굴의 각도조절은 여러메쉬를 한번에 선택해서 작업할수 있지 않는이상 엄청난 시간이 들어갈것같습니다. 여러메쉬를 한번에 선택해서 브러쉬로 작업할수있게 되기를 바랍니다.