Coin rotation animation. 40 coin pictures to create a full rotation effect.
All coin pictures are in one cell and switch after a certain period of time.
There are no grids or any other changes - just switching pictures.
It has been noticed that about 10 such coins in the camera’s field of view reduce FPS by 10 (everything is very approximate).
If, in addition to coins, there are other animations, then the decrease in FPS may be more significant. Of course, every animation, sprite, or something reduces FPS.
But still, such a decrease in FPS for 10 coins seems strange.
Is there a way to optimize? Reducing the number of pictures, reducing their size, changing the type of animation, etc.?
Do I need to forcefully disable the spine script (so it stop and hide animation) when an object leaves the camera's visibility range?