@KorNoob Thanks for your detailed writeup. According to the error message and stack trace, it might likely be that the initial frame of the new SkeletonDataAsset
is not showing anything, which will might lead to the required render texture height being 0. Could you please confirm whether this might be the case?
Could you also please send us a minimal Unity project which still demonstrates this issue? You can send it to contact@esotericsoftware.com, briefly mentioning this forum thread URL so that we know the context. Then we can have a look at what's going wrong.