Help me, please.
I realize you have a lot of work to do.
Help me, please.
I realize you have a lot of work to do.
Apologies! Looks like there's a bug in spine-ue which prevents the skeleton from being updated via the delta time. I'll fix this first thing tomorrow morning.
Sorry it was a holiday yesterday (Wednesday) so many of us were busy doing family things. Mario will be here to help you first thing Thursday (likely 4-5 hours from now).
I'll be looking into this today and will report back here.
I was unable to reproduce your issue. What I've done:
test-data.json
, test-data-binary.json
, test.atlas
and test.png
.SpineSkeletonRenderer
and SpineSkeletonAnimation
component to the actorSpineSkeletonAnimation
component to test
SpineSkeletonAnimation
component to test-data
(and test-data-binary
in another test, to check if binary data has issues)SpineSkeletonAnimation
component to Test
This works as intended, just like our celestial circus scene (Getting Started/10-physics
), which also makes use of the physics feature.
Are you sure you are using the latest spine-ue runtime from our 4.2 branch? Are you sure you also copied the latest spine-cpp
runtime over to the plugin as described here:
https://en.esotericsoftware.com/spine-ue#Installation
Created the actor, everything works.
It remains to be seen if this is possible in widgets?
Then you'd have to run somewhere at the actor level, put the camera in and render to texture animation?
Apologies, I didn't gather from your posts that you are using widgets. There was indeed a bug in SpineWidget.cpp which prevented physics from being updated. I've just pushed a commit. Please pull the latest code from the repository.
Everything works great!
Thank you so much for your quick help)
And a little feedback about the physics - it's FANTASTIC!
So user friendly and makes it so much easier to create animations.
Thank you for your work!)