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Hi, first of all sorry for my english.

I'm a graphic designer of Glovecat, we make "Sheet Ninja" with libgdx. I have a problem importing png in spine. When I import the png images, appears a little black line in the contours. Here's a screenshot but in there cant appreciate good so i make a zoom.

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In Spine these contourns can be viewed in a normal scale.

We are working with the trial version right now because we're backing the kickstarted project and we're waiting.

Is because the current parts are too small? the head, for example, is 106x77 px. We need biggers parts?

Thanks in advance.

This is probably due to how OpenGL does filtering at the edges of the image. When your images are packed to a spritesheet, I doubt you'll have this problem. You can include a transparent 1px border on your images if it bothers you in the editor.