,I want to ask if you know how to export spine with a large resolution like 11000px and it doesn't break when inputted in Unity

when exported with a large resolution for example more than 11000px, the resulting png image was good but when inputted to Unity3D the image became broken, have you ever encountered this problem?

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    angga Hmmm, I'm not sure I understand correctly what you mean by "the image became broken". The image looks blurry, is that what you mean? If so, it is probably a mipmap issue. You might want to use the Set Mipmap Bias to -0.5 button shown in the Inspector of the texture atlas as described in the documentation:
    https://esotericsoftware.com/spine-unity#Texture-Atlas-Asset