• Runtimes
  • Can't run godot-runtime on iOS

Hello, I am using Godot Spine 3.4.4. When I try to export spine-runtime for iOS using Godot, the screen turns black.
Other scenes in Godot works perfectly fine, only whenever i add a SpineSprite that the black screen happens

Everything is okay when running on godot-editor itself, the problem only occur when exporting to iOS

Here is the log from: adb logcat -s godot

E godot : USER ERROR: No loader found for resource: res://.godot/exported/133200997/export-82ff9fc3a7e7d6fc24bbabf4c6d70ec3-SpineTest.res.
E godot : at: _load (core/io/resource_loader.cpp:281)
E godot : USER ERROR: Can't load dependency: res://spine/from-behind/SpineTest.tres.
E godot : at: parse_variant (core/io/resource_format_binary.cpp:458)
E godot : USER ERROR: Error when trying to parse Variant.
E godot : at: parse_variant (core/io/resource_format_binary.cpp:502)
E godot : USER ERROR: Error when trying to parse Variant.
E godot : at: parse_variant (core/io/resource_format_binary.cpp:489)

Which error is it? How can I solve it?

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adb logcat -s godot

You are not trying to run on iOS, you are trying to run on Android, as indicated by the adb command.

We are also not providing Godot 3.4.4 builds, so I am curious how you managed to get spine-godot working in your project at all. Did you build your own custom Godot editor with spine-godot integration?

As for iOS/Android: you must use the export templates that we provide, not the ones provided by the Godot team. Our export templates contain the code needed to export and run spine-godot based Godot projects on platforms other than the Godot editor.

You can find the templates here:
https://esotericsoftware.com/spine-godot

adb logcat -s godot
You are not trying to run on iOS, you are trying to run on Android, as indicated by the adb command.
We are also not providing Godot 3.4.4 builds, so I am curious how you managed to get spine-godot working in your project at all. Did you build your own custom Godot editor with spine-godot integration?
As for iOS/Android: you must use the export templates that we provide, not the ones provided by the Godot team. Our export templates contain the code needed to export and run spine-godot based Godot projects on platforms other than the Godot editor.
You can find the templates here:
https://esotericsoftware.com/spine-godot uno online

Thanks for your answer