• RuntimesUnity
  • how to control the bone to interact with animation ingame?

not just to interact the moving gage,
i mean inside game, i want to drag the control bone like face move, rotation kind of

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    rmx You can use the SkeletonUtilityBone component, which provides a convenient interface to let GameObjects follow a bone position, override a bone position manually or via 2D and 3D physics. See the following section in the documentation for more information: https://esotericsoftware.com/spine-unity#SkeletonUtilityBone