• RuntimesUnity
  • Some layers are not displayed on some Android devices.

Good afternoon!

We have encountered a problem that one of the animation layers is not displayed on some Android devices.
All the material used is standard. It is not clear why on one device the layer is displayed and animated correctly, and on others it is simply not.

We have some pre-made asets with spine animations that I replace at runtime and call SkeletonGraphice.Initialize(true) in the code;

The SkeletonGraphice settings are attached on the screenshot:

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demetriusru I'm glad to hear that the problem has already been fixed! If the problem recurs, please let us know.