hey im really new to this but here goes, iv made all my bits and pieces in photoshop, converted and imported them to spine, created meshes for all my pieces and started on binding bones to meshes and here my problem my advitar is below the round axes point(sorry I don't know what this is called) so the point that all the bones and pivets rotate from( iv realized I needed that under the feet so to make walking look natural) how can I move this without having to start right from the beginning again when I first imported images and dragged them onto the screen,,,,,,,,I'm hoping there is an easy method to fix this but I cant work out how,,,,,,,
moving my advitar
Just select everything and move it.
ended up having to move it all singularly, I did work but I cant get rid of some of the old bones without removing parts of the body
FinniP Hmmm, I am not sure exactly what situation you are having trouble with, but perhaps you are not familiar with the concept of parent and child.
A skeleton always consists of one or more bones, and image attachments (region attachments or mesh attachments) always have their parent slot, and slots always have one or more parent bones.
Child elements are influenced by their parent elements, so if the parent bone moves, its child slots move, and so do the attachments that the slots have. (Exceptionally, the child elements may be unaffected by the parent's transformation while the Compensation buttons are enabled.)
Removing a bone also removes its child slots and the attachments that the slots have. Therefore, if you want to keep child elements, change their parents first. To change the parent, click Set Parent
in the Tree view or press P
, then click the new parent in the Tree view or viewport. Alternatively, you can change the parent by dragging it to the new parent in the Tree view.