I need to plug the same head on several dozen body skeletons in very different poses that can't be expressed by the same skeleton. Also, there will potentially be 50-100 different heads and I don't want to set them up for each of the body skeletons individually.
Problem is, some of the head meshes should render in front of the body, and other meshes of the head should render behind the body skeleton such as longer hair. Currently, this is not possible as far as I'm aware, hence feature request. Presumably this could be achieved via Z index property of Node2D.
See Unity docs for an example: https://esotericsoftware.com/spine-unity#SkeletonRenderSeparator