I'm considering Spine for a Unity project and have a question about its capabilities. I'm wondering if it's possible to create an animation and then swap out all of the art for a different character. For example, I can set up a rig and animate a walk cycle for a male character, but then later swap out all the art for a female character. What about having a dozen different characters tied to a single set of animations? Would this also work with deformations?
I know spine has the ability to swap between different pieces of art, but are full-character swaps like this possible without any major limitations? Thanks for any insight you can give.