• RuntimesUnity
  • 在Unity中Spine2d平面影子如何创建?

我使用RenderExistingMesh脚本在Spine预制下挂了一个“Universal Render Pipeline/Spine/Sprite”的材质球,打包发现Bundle大小比没有加影子之前大了将近一倍。
很明显我这个做法有问题,但又不知道该怎么去正确的添加Spine的影子。
网上也没找到相关资料?难道Spine2d平面影子没人使用吗?能否请教一下正确的做法呢?

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@CLXiao What exactly does your setup look like? Could you share some screenshots of the GameObject hierarchy and the used Materials and Textures? Also, what did your bundle include before and after adding the shadow objects?

In general it does not make a lot of sense that your bundle size doubles, assuming that the (atlas) textures would contribute most of the size.