Hi, I've been trying to assign a dynamic material to the skeleton renderer so that I can change material parameter values at runtime. At the moment if I spawn a dynamic material version of the SpineUnlitNormalMaterial (to which I have added some scalar parameters), and assign it to the skeletonRenderer via SetMaterial, changing the scalar parameter values later on seems to do nothing. This approach works with other normal meshes, but I imagine it's a bit more complicated when it comes to the Spine renderer.
I've also tried to use the SetNormalBlendMaterial function rather than the default unreal SetMaterial function, but that turns all the meshes black... Had a look through the docs but couldn't see anything regarding this issue, so was wondering if you had any pointers? Thanks.