- Modifié
Hello , we have a question.
We have a spine file with 1280 x 720 pixels. Used as a full-screen background on UE4's spinewidget and the anchors are set to full-screen. However, the phone will not completely fill the entire screen error phenomenon, for example, in the phone 2048*1536 the spinewidget will appear on the top and bottom part of the empty.
How do we solve this?
UE4.24 & Spine 3.8.
The result we want is that regardless of the size of the phone, the background must fit the full screen, and some stretching of the X and Y axes is OK.