Hi,
Thanks for additive solution before!
It worked like a charm!
However, we faced an another problem.
Loading Image
There are afterimages or gradients of Alpha on the character.
Our programmer switched images to test if it's image problem, but it happens again and again.
Shader "Custom/SpineAdditive" {
Properties {
_MainTex ("Texture to blend", 2D) = "black" {}
}
SubShader {
Tags { "Queue"="Transparent" "IgnoreProjector"="False" "RenderType"="Transparent" }
Cull Off
ZWrite Off
Blend One OneMinusSrcAlpha
Lighting Off
Pass {
ColorMaterial AmbientAndDiffuse
SetTexture [_MainTex] {
Combine texture * primary
}
}
}
}
This is the Shader code he used, and the problem happens in both Skeleton and SkeletonLit shader of spine-unity. He guessed it happens because of spine export setting, shader, or spine runtime code, but couldn't figure it out.
Is there any suggestion to solve this problem?