• RuntimesUnreal
  • Character Pixelated / Blurry in Simulation in UE5.2

Hi everyone,

I have a character skeleton in UE5.2 that appears perfectly sharp and crisp in the editor viewport, but in the simulation it becomes pixelated or blurry.

Viewport:

During Simulation:

For reference, this also happened with the Spineboy starter skeleton. I have not scaled anything within UE. You can see the components I have in the first screenshot.

Has anyone dealt with this, or know how to fix it?

Thank you in advance!

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Not sure what worked, but a bunch of re-importing and scaling images seemed to do the trick.

un mois plus tard

Hey, I spent hours trying to fix this and finally got it sorted so just leaving a heads up here for anyone that gets stuck. In my case I needed to make sure that the atlas texture was power of 2 so that unreal could make mipmaps, and then set the texture to use bilinear filtering. You can turn off all motion blur and AA and your sprites should be completely crisp at all sizes.