Hi.
when i create many spine object, increase drawcall per object.
how can i optimized??
conditions
- same object (same atlas, same skeletonDataAsset)
- use skeletonTint shader
Hi.
when i create many spine object, increase drawcall per object.
how can i optimized??
conditions
dbzeta Have you read the FAQ in the spine-unity runtime documentation? It has the "Performance" section and it would be helpful for you: http://esotericsoftware.com/spine-unity#Performance