Would we be able to get better documentation for unreal? or at least it's own tag in the forums? I can't seem to figure out how to use a follower and it seems the target variable might be wrong, i can't connect another component and even then, it won't follow the bone that's on my character.
A lot of these issues would be easier to find if there was better docs for unreal or more love for it. Also on the spine discord server.

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    polyowl3D
    Sorry for the lack of sufficient documentation. We often revise our documentation based on questions we receive from our users, so if you can ask questions in the forum like this, it will help us find areas for improvement.

    or at least it's own tag in the forums?

    We've added UE tag now. Sorry there was no tag for UE for a long time!

    Our latest example project includes a level that shows how to use the Spine Bone Follower component, so I think it would be helpful for you:
    https://github.com/EsotericSoftware/spine-runtimes/tree/4.1/spine-ue4#example

      Misaki This is great. Thank you! I was able to figure out a solution for the follower issue as the object has to be in the world instead of being a child component of the object i'm trying to connect it to.
      I added the component to my master item and in the player's "set current item" i casted to that object and then set it's target to my player. I thought the target was supposed to be the item held, but i understand now that it's the character itself, would it be better to change the target name? i understand if it's global. Maybe a tool tip that lets the user know?

        polyowl3D I'm glad you figured it out!

        I thought the target was supposed to be the item held, but i understand now that it's the character itself, would it be better to change the target name?

        Sorry if I misunderstood what you are saying, but in my opinion, the current name (SpineBoneFollower) is clear since it is intended to follow a bone of a specific skeleton. It may be a little difficult to understand on the EventGraph, but as long as you check the component's Details, you should feel no discrepancy.

          Misaki No i meant, the target node. It can remain target, but having a tool tip when you hover letting the dev know more info or ctrl + alt with examples would be cool. If not, that's ok. Thank you!

          5 jours plus tard

          Moving forward
          Could the team who is handling the unreal Runtime.
          please Add which version of unreal is currently Supported / Working. For example
          Currently supports Unreal Version (4.27 - 4.29) (5.1-5.2)

          Something got broken or changed on the unreal side of things in unreal 5.3.

          been trying to work on getting it working without knowing something was broken or was changed.

          Much appreciated keep up the awesome work team!

          Ill will be posting this as a support ticket as well just incase it gets missed.

            H3LLOH3NRY You are definitely right. We apologize that the supported versions were unclear in the documentation. The documentation has been updated, and the README.md in the spine-runtimes repository will be updated later.

            The README.md is now updated. Hopefully this will make things a little less confusing!