Hey, I want to know if is currently possible to set material per slot in UE5 runtime, and if so, where I can find a guide to do this? Thanks!

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5 jours plus tard

Well, got it to work using two skeletonrenderers for one sekeletonanimation, one renderer for the slot with the custom material, and another renderer to render the rest of the character, it works fine, but I imagine it can hit performance eventually, so there is another way to accomplish this?