hidingspot Godot version: Godot 4.1.1 with C# support, found here: https://esotericsoftware.com/spine-godot Spine version: 4.1.23 Professional OS: Windows 11 As the title says, overwriting the .skel file in a Godot project does not update the asset. That is, the basic workflow described here does not automatically update the .skel file in Godot as stated: I also tried manually doing a reimport on the file in Godot, but no luck. The only way to get the .skel file to update (with a new animation for example) is to reload the project, which is far from an ideal workflow.
Misaki hidingspot Sorry for the trouble! I have confirmed it can be reproduced on my end and created an issue ticket for this: EsotericSoftware/spine-runtimes2387 You can subscribe to the issue ticket, then you will receive additional notifications upon any progress.
Mario This should now be fixed. Currently building new Godot binaries via GitHub Actions. https://github.com/EsotericSoftware/spine-runtimes/actions/runs/6419948252 Once that build is done, you can download new ones from our spine-godot site and give them a whirl.