Problem statement
We made a Npc Sprite by spine tool, but when we export files as binary, the hand texture did not exported on atlas image.
I checked error message. It looked like an issue related to edge padding so I tried change my padding setting but did not effect.
Unexpectedly, when I changed my packing setting from polygon to grid, the texture suddenly started exporting correctly.
This is my setting that causes error. Can you check this problem?
Give step-by-step instructions so we can reproduce the problem, if possible.
Editor information
Tell us your Spine Editor version.
4.1
Post your entire spine.log file here (or attach it), if you got any error messages.
WARNING: Error packing images:
[error] Polygon does not fit within max page size 512 x 512 and edge padding 32,32: images/test
(512 x 488)
at s.Ndh.(:123)
at s.Ndh.(:69)
at s.TkE.(:131)
at s.iQB.(:167)
at s.TkE.(:134)
at s.mOI.(:286)
at s.rqA.(:249)
at s.mOI.(:78)
at s.mOI.(:189)
at s.xSb.(:97)
at s.XCT.(:693)
at java.lang.Thread.run(Unknown Source)