Problem statement
In UE5, I'm using the SpineLitNormalMaterial, but I've noticed black lines outlining the slices. How can I fix this?
Runtime information
spine-runtimes-4.1
In UE5, I'm using the SpineLitNormalMaterial, but I've noticed black lines outlining the slices. How can I fix this?
spine-runtimes-4.1
Did you export with or without premultiplied alpha in the texture packer settings? UE4 requires non-premultiplied alpha.