hi!
i've followed your spine tutorials for godot on youtube and everything works fine. But when i export one of the examples, for instance the hello world scene, i always get the error "Cannot erase nonexistent section "params".". Game seems to run fine, but i was wondering what it is? I installed the normal godot 4.1 editor without c#, opened the v4 examples, exported on windows and left everything as is

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the error has something to do with the .spine-json and .skel files i think, because when i dont export them im not getting the error, but they are needed of course. Im also getting the error "Signal 'changed' is already connected to given callable 'AnimationLibrary::_animation_changed' in that object" when i run the project

The "signal changed" error is a known issue that I think is a problem in Godot, not the runtime. It's annoying, but not a show stopper. Things continue to work fine.

The export error is new. I'll have a look. See:
EsotericSoftware/spine-runtimes2375

ok ty so much already! 🙂

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