• Runtimes
  • Issues with spine-phaser and premultipliedAlpha/blend modes

Hi, just started trying the new phaser plugin out and everything seems to be working except for the graphics looking strange. It seems like the blend modes arent working as they should. I had the same issue with phasers built in spine-plugin but that got solved as soon as premultipliedAlpha was set. The premultipliedAlpha parameter is set to true for the new plugin but I still get issues. Anyone that can point me in the right direction?

Thanks in advance
/C

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It's hard to say what's going on without seeing it. Could you maybe send me skeleton .json/.skel and .atlas/.png files of your assets? You can post them here or send them via email to contact@esotericsoftware.com.

Hi Mario, thanks for the quick answer. I understand, will put together some testfiles and a screenshot asap.

8 mois plus tard

Hi, I'm facing similar issues. @chrisper Did you get anywhere with this?

Hi defmech, yes I solved it. Since this was some time ago I have somewhat forgot the details but it had something to do with the setting of premultiplier being turn off in the spine-editor and that I had to make sure turn it off with code as well. I thought there was supposed to be some deducing code that would do this for me automatically but this wasn't the case (if I remember correctly).