• Runtimes
  • Spine 4.1 runtime for melonJS (2)

Hi Everyone,

Happy to report that Spine 4.1 is now supported for melonJS through the below plugin
https://github.com/melonjs/spine-plugin

it's not yet perfect, but with the last 1.2 version, our melonJS runtime supports both Canvas and WebGL Rendering mode, including for tinting, and clipping

see the plugin SkeletonRenderer implementation here:
https://github.com/melonjs/spine-plugin/blob/main/src/SkeletonRenderer.js

Last but not least, if the Spine team would kindly add it to the list of 3rd party runtime, we would really appreciate it 🙂 😛
http://en.esotericsoftware.com/spine-runtimes#runtimesThirdParty

thank you very much !

Related Discussions
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@obiot That's awesome! Thanks for making it! We've gladly added it to the list.

thank you, much appreciated ! 🙂

Very cool! I see mesh attachments aren't yet supported. Does the MelonJS API support drawing (indexed) triangle meshes? Should be easy to add then!

Hi @Mario, yes that's next on the list, we are just gradually adding features as we go 🙂

5 jours plus tard

version 1.3 with support for mess attachements published !

Awesome!

8 jours plus tard

Hi there ! Version 1.4 of the plugin has been published, besides some small code clean up and optimization, better inline documentation, this version mainly adds support for loading spine assets directly through the melonJS preloader.

Very cool! You're making great progress here.

@obiot Awesome, that's great progress indeed!

    Harald yes, a couple more things to fix and it will be « production » ready !